Augmented Reality Tutorial No. 42: Augmented Reality Noughts and Crosses Game

Augmented Reality Noughts and Crosses Game

This is Augmented Reality Noughts and Crosses Game tutorial. Provided version is not full as you can see at the beginning of the video, but it’s a start. Stay hungry. Full version is for sale.

Download Newest version oUnity3D 32bit is available from here

Download # Download and Import Vuforia Extension for Unity3D v5.5.9 (*.unitypackage file)

Unity3D extension is also available to download from here (there might be even a newer version)

Download # Print Stones Tracker for Scene Augmentation. Create the Tracker (*.jpg file)

Download # You Can Use Already Created Vuforia Stones Tracker (*.unitypackage file)

Download # Archived App Content (C# Codes) (*.rar file)

Download # Download Whole Augmented Reality Super Mario Tutorial Project Files (the result to test it) (*.rar file)


8 Responses

  1. I have followed the instruction as above. However the plane could not automatically disappear unless I clicked it. After I click to disappear the plane, the cube or sphere is not appear. Please give some advice.
    I am using Unity 5.2 and vuforia SDK 5.5.9 .

  2. When i scan a plan using camera and loading bar, model is getting loaded in another plane. Is there anything i would have missed or got messed up? I followed your tutorial clearly!

  3. hey this is not from this video but i had to ask… how can i implement multiple virtual buttons in scene . basically i want to see the c# code for the same . thanks