Augmented Reality User Defined Target using Vuforia
This is Augmented Reality example using Vuforia User Defined Target. Take a snapshot of any book cover in the environment so the content could stick to it. This is pretty cool as you can use any image as your tracker and you don’t need to upload any images to Vuforia developer website.
Download # 5.2.4 version Unity3D 32bit is available from here
Download # Download and Import Vuforia Core Features for Unity3D (*.unitypackage file)
You can download it also from here.
Download # Snap Icon (*.png file)
Download # Download Whole Augmented Reality and Vuforia User Defined Target Tutorial Project Files (the result to test it) (*.rar file)
Download # Download app for Android device (*.apk file)Tags: augmented reality, Augmented Reality Vuforia, Markerless AR, UDT, User Defined Target
can I know how I can reflect the car on that paper is there any device doing that please
Please follow the Augmented Reality Tutorial 14 and instead of character import car from the asset store. Devices: Smartphones/Tablets/PC’s.
Wow…Very Nice tutorial..Thanks
Yeah, sure, your welcome and my paypal account is… :))))
Great…I need this tutorial thanks a lot.
Can you give more tutorial to rotate the car with button left and right ?
i already make the udt but i can’t rotate the object.
it’s done here: https://www.ourtechart.com/augmented-reality/augmented-reality-user-interface-unity3d/
i tried to make it, but it’s always looping when i press the button.
is there any fix for this ?
uncheck loop box in AudioSource inspector menu
thank you, you’re awesome :))))
Hey man, i’ve tried this tutorial and it works, but now i got a problem, the warning says “trackable userdefine lost” and the object doesn’t show up when i click the button.
can you tell me how to fix this.
Thanks a lot for such useful and detail instructions! I’m just starting exploring how to create AR with Vuforia and Unity. And these tutorials definitely come in handy 🙂
I tried to follow this tutorial. But unfortunately there no such property for a button (like in your video 7:11). Here’s a screenshot what I see: http://prntscr.com/c5cqi4 . There is no init() function. I tried to use start() instead but it didn’t generate that 2nd script where you change some code (from private function to public).
I’m using Unity 5.4.0 and Vuforia 6 (tested on v5 as well).
Can you please explain me what I’m doing wrong and how to fix it? Thank you so much in advance! Hope you’ll find time to answer.
Keep up doing awesome things! 😉
How do I run on 64bit unity?
Vuforia works only on 32 bit unity.
I follow your tutorials and they are great.
I have a problem.
I am using unity and vuforia (user defined target).
I am recognizing objects as targets (followed this tutorial), but my virtual 3D object and canvas are unstable, and the extended tracking doesn’t work like in image targets.
Have some experience with this, does this happened to you sometime.
I will explain, I have a sculpture to recognize, and I tried AR-Media object scaning solution, but is the app becomes slow and also unstable, that is why I am using user defined targets to overcome my problems with object recognition.
hello. I already created this. but why it is so slow in my device? I used samsung galaxy A5 (2015).
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