Augmented Reality Tutorial No. 14: Augmented Reality using Unity3D and Vuforia (part 1)

Augmented Reality Tutorial using Unity3D and Vuforia

This is one of the simplest Augmented Reality tutorial using Unity3D and Vuforia. Camera is pointed to the image target, which is recognized, tracked and virtual character added on top of it.

Download # Unity3D (download and install it) (*.exe file)

Unity3D is also available to download from here

Download # Download and Import Unity3D Extension (*.unitypackage file)

Unity3D extension is also available to download from here

Download # Download and Import EdgarasArt tracker in Unity3D  (*.unitypackage file)

You can create your own tracker here

Download # Print this image to augment the content  (*.jpg file)

Download # The same resized image to 512×512 pixels  (*.jpg file)

Download # Download Whole Project EdgarasArt files (the result)  (*.rar file)

Vuforia is an Augmented Reality Software Development Kit (SDK) for mobile devices that enables the creation of Augmented Reality applications. It uses Computer Vision technology to recognize and track planar images (Image Targets) and simple 3D objects, such as boxes, in real-time.

Tags: , , , , , , , , , , , , , , , ,

46 Responses

  1. Hi! I’m new to AR and Unity but I have been a software developer for over 10 years. Thank you in advanced, I will try your tutorial. It looks like a lot of fun! 🙂

  2. Hi I am totally new with AR and any software developer ( not a programmer at all), Thank you, I test it out and it works. But I have a question, If I want to use my own 360 picture, how can I upload it and use it?

    • I’m not sure what you mean “360 picture”, but it is shown in this video how to upload the image. Just change the Logo to your own picture.

  3. Hi, Thank you for the tutorial, it is a really good kick start for someone who is totally new and want to learn like me. However, I have a question, after doing everything you did in the video, when pressing play, how do I like it to my android? Are there any videos you did which explains?

  4. Hi,
    Thank you for the tutorial video, it is a really kick start for someone totally new like me.
    It would be great if you can help me with my question.
    After doing everything you did in the video with a PC, and press play button, how do I link the program to my android device?

  5. Hi, I already made those examples but I have a question do you know about the Dragon Board 410c, I want to play mi app in those board but I installed the Ubuntu Linaro but my app doesn’t work with this … Do you know or do you export and play some of your apps with some other board ??

  6. After doing everything as in video in Unity 5.2.2 32 bit the unity chan model isn’t rendering in the video. What’s wrong?

  7. Hey i tried doing the same…. but my Unity Crashed when i am trying to add ImageTarget. I am using Unity-5.3.3f personal. Can You tell the version of unity you using. So i can follow your video’s.

  8. Hi !
    I did everything like you with Unity 32bit but when I click on start and show the target in front of my webcam, the 3D model doesn’t appear in AR..

    Can you help me ?
    Thank you !

  9. I did everything as per tutorial. However, after pressing play my pc shows a black screen instead of the webcam display

  10. Hey.
    nice tutorials. really helped.
    one doubt though. What is the basic difference between markerless and marker based AR. I tried searching it but I’m still confused. In this case if we are adding the image beforehand then how is this markerless AR?
    would really help if you solve my doubt

    • In marker-based tracking we track only black square markers. In markerless solutions we can track image targets, faces, hands, fingers, finger alike objects, bodies, etc.

  11. Hi Edgaras art,

    thanks a lot for the tutorial. I’m having the same webcam problem, where it seems like you need 32 bit version, on the latest unity version there is no 32 bit version what I could do?

  12. Hi Edgatas Art,
    First of all thanks for the tutorial series. I have a question that in this case I think that although we are moving the tracking image by our hands but it remains stationary in Unity scene and it seems that the AR Camera is moving.
    What I want is as I move the tracking image by my hands. I want the 3D object placed on the image to move along with it in the 3d space.

    Please help me to figure it out

  13. I never success create AR files using vuforia and unity.. i use desktop pc dont have any camera can i do it with this specification Desktop PC, win 10, 16 gb ram

Leave a Reply