Augmented Reality Tutorial using Unity3D and Vuforia
This is one of the simplest Augmented Reality tutorial using Unity3D and Vuforia. Camera is pointed to the image target, which is recognized, tracked and virtual character added on top of it.
You can use variety of awesome looking effects, 3D models and their animations from Unity Asset Store to make your AR solution look as good as possible.
Download # Unity3D (download and install it) (*.exe file)
Unity3D is also available to download from here
Download # Download and Import Unity3D Extension (*.unitypackage file)
Unity3D extension is also available to download from here
Download # Download and Import EdgarasArt tracker in Unity3D (*.unitypackage file)
You can create your own tracker here
Download # Print this image to augment the content (*.jpg file)
Download # The same resized image to 512×512 pixels (*.jpg file)
Download # Download Whole Project EdgarasArt files (the result) (*.rar file)
Vuforia is an Augmented Reality Software Development Kit (SDK) for mobile devices that enables the creation of Augmented Reality applications. It uses Computer Vision technology to recognize and track planar images (Image Targets) and simple 3D objects, such as boxes, in real-time.Tags: 3d model, 3d modelling, AR, augmented reality, augmented reality and 3D character, augmented reality and Unity-chan, augmented reality and unity3d, augmented reality and vuforia, image target, image tracker, markerless augmented reality, unity-chan, unity3d, virtual content, virtual model, VR, vuforia
Hi! I’m new to AR and Unity but I have been a software developer for over 10 years. Thank you in advanced, I will try your tutorial. It looks like a lot of fun! 🙂
Hi and thank you! It works 🙂
Hi I am totally new with AR and any software developer ( not a programmer at all), Thank you, I test it out and it works. But I have a question, If I want to use my own 360 picture, how can I upload it and use it?
I’m not sure what you mean “360 picture”, but it is shown in this video how to upload the image. Just change the Logo to your own picture.
Hi, Thank you for the tutorial, it is a really good kick start for someone who is totally new and want to learn like me. However, I have a question, after doing everything you did in the video, when pressing play, how do I like it to my android? Are there any videos you did which explains?
What do you mean by “how do I like it to my android”.
Sorry, I meant link* it to my android. typo.
You just need to export it for Android OS like shown in this tutorial: http://www.himix.lt/augmented-reality/augmented-reality-android-app-export/
Thank you for the tutorial video, it is a really kick start for someone totally new like me.
It would be great if you can help me with my question.
After doing everything you did in the video with a PC, and press play button, how do I link the program to my android device?
Is this marker-based or markerless-based augmented reality ?
14th Tutorial is markerless.
this one is marker-based example: http://www.himix.lt/augmented-reality/augmented-reality-marker-based/
Hi, I already made those examples but I have a question do you know about the Dragon Board 410c, I want to play mi app in those board but I installed the Ubuntu Linaro but my app doesn’t work with this … Do you know or do you export and play some of your apps with some other board ??
Sorry, but I don’t know, about the dragon board 410c I’ve heard only from you right now 🙂
i cant run file ,affter make like your video.
WEBCAM miss ???
Reinstall 64 bit Unity to 32 bit Unity.
After doing everything as in video in Unity 5.2.2 32 bit the unity chan model isn’t rendering in the video. What’s wrong?
I have to print the tracker before augmenting it. It can’t work with any sufrace?
Please , I made exactly like the video but the Camera didn’t open and that’s appear
Any help ?!
Use 32bit Unity.
But , can it run although my OS 64-bit ? and if it doesn’t ,there’s any other solution ?!
32bit Unity can run on 64bit OS.
Is there any way to run this on 64bit Unity?
I dont want to remove current unity and install the whole unity again ..
I hope there is, if you’ll find one – let us know.
[…] Basic tut (1st unity #14) http://www.himix.lt/augmented-reality/augmented-reality-using-unity3d-vuforia/ […]
[…] http://www.himix.lt/augmented-reality/augmented-reality-using-unity3d-vuforia/ (first of several videos on Vuforia and Unity 3D) […]
Only after this half year, a lot has been changed to unity and Vuforia. I can’t follow your video any more. So sad.
Actually nothing has changed, except newer versions of Unity and Vuforia. The steps to achieve AR example stays the same.
Hey i tried doing the same…. but my Unity Crashed when i am trying to add ImageTarget. I am using Unity-5.3.3f personal. Can You tell the version of unity you using. So i can follow your video’s.
Unity 5.2.4f 32 bit, Vuforia newest version.
I did everything like you with Unity 32bit but when I click on start and show the target in front of my webcam, the 3D model doesn’t appear in AR..
Can you help me ?
Thank you !
I would guess that you didn’t checked all the needed checkbox’es in ARCamera or didn’t selected tracker image in ImageTarget.
Thank you !!! 🙂
I did everything as per tutorial. However, after pressing play my pc shows a black screen instead of the webcam display
Unity 32 bit?
No 64 bit. Will try 32 bit thanks.
nice tutorials. really helped.
one doubt though. What is the basic difference between markerless and marker based AR. I tried searching it but I’m still confused. In this case if we are adding the image beforehand then how is this markerless AR?
would really help if you solve my doubt
In marker-based tracking we track only black square markers. In markerless solutions we can track image targets, faces, hands, fingers, finger alike objects, bodies, etc.
When i click the play button my webcam not open. what should i do ?
What error do you receive?
Hi Edgaras art,
thanks a lot for the tutorial. I’m having the same webcam problem, where it seems like you need 32 bit version, on the latest unity version there is no 32 bit version what I could do?
Get it from here: https://unity3d.com/get-unity/download/archive
Hi Edgatas Art,
First of all thanks for the tutorial series. I have a question that in this case I think that although we are moving the tracking image by our hands but it remains stationary in Unity scene and it seems that the AR Camera is moving.
What I want is as I move the tracking image by my hands. I want the 3D object placed on the image to move along with it in the 3d space.
Please help me to figure it out
I really don’t get it what you want to do, as it already does what you just described.
can you help me to create an app with AR
I never success create AR files using vuforia and unity.. i use desktop pc dont have any camera can i do it with this specification Desktop PC, win 10, 16 gb ram
[…] More info on this Augmented Reality tutorial: https://www.ourtechart.com/augmented-reality/augmented-reality-tutorial-unity3d-vuforia/ […]
Does this project include hybrid tracking using kalman filter?
Good question, you should ask Vuforia creators whether they use Kalman filter.